Hermea
Hermea is a Greek themed speedrunning-focused platformer that I helped develop with Studio Impasse, a team of 19 people put together for Fiea’s Capstone class. Hermea was developed in Unreal Engine 4.
Hand platform and ledge grabbing
Aid Of Atlas
In Hermea, you can equip 2 abilities out of a possible 6. One of these abilities is known as the “Aid of Atlas”, which spawns a big hand platform below you to either catch you from missed jumps, or give you another way of ascending to faster routes and new ways of exploring the same level. The platform is created way below the player, then using a lerp function, very rapidly approaches the player upwards, which gives the illusion of appearing out of nowhere. It stops right before it reaches the player to act as a platform for a small amount of time, before it returns back to whence it came.
Ledge Grabbing
As a part of Hermea’s base moveset, she can also grab the ledge of any platform she just barely misses jumping on. The animation itself pulls the character upwards after the system detects that a ledge is in front of the player and that they are currently in midair. This lets the player continue on with the level after missing a potential death from a fall. In exchange they lose time, which lowers score on the end screen and reduces the chance of a high place on the leaderboards.